
I've had the game a while, just sitting on my pc and recently i watched a few youtube tutorial videos and read through the newb starter guide but im still struggling with basic things like making adequate storage areas for all the stone and stuff, i made whats turning out to be a miasma generator outside and started production on beds and all that good stuff dwarfs like to eat and drink, my dwarfs are always depressed, not sure how to get my fortress out of its slump right now, cant seem to figure out whats wrong. Great to see df get some exposure here said: Its like lnp on crack with alooot of added modded stuff, but seems to be fully modular so you can remove the majority of dubious stuff or go balls out with crazy monsters and races camped right near a necromancers tower so things should be interersting. Playing vanilla 0.34.11 with ironhand gfx now tho, buildign a stable fort but planning on finding trouble if it doesnt find me eheh. which lets me ignore the need for 80% of my workforce to have hauling jobs, so more shit gets done, ill keep using this probably until stockpiles / mining / minecarts / and hauling are all properly implemented/reworked. the real shit is AUTODUMP, oh my god, i tend to use this as a crutch and function off of quantum stockpiles of everything possible. child labor / nobles gettign put to work etc is fine, but if you want to go that far get some mods that add more playable races/creatures etc get real crazy.ĭfhack is ammmmazing, but i usually leave that till im REALLY bored, the simple embark editor to allow any number of starting dwarves is nice if you want to start with a whole damn tailored workforce (reclaim mode is a bit more clunky but does the same thing) and direct editing of floors/walls and placing liquids etc is great but ultimately trivial. I use therapist as an overview, the sorting by migration waves or profession types, and easily spotting your skilled dwarves that have the wrong jobs etc. I can see the temptation to use all these things to get a perfect fortress with everything running like clockwork etc, but especially with the full removal of economy, shit gets boring at that point, and waiting ofr the siege to end all sieges is boring too if your have a impenetrable defense (or unpathable defense hehe) For anyone starting out, feel free to ask questions and I am sure myself or others can go about helping you.Īs a df veteran i can wholeheartedly assert that using mods/therapist/dfhack etc are FINE, as long as you still plan to have FUN, and by that i mean lose that you have learned over the years to help guide new players. So, if anyone has experience with the game feel free to give any hints,tips etc.

Here is a very handy Quick Start Guide from said wiki. The Dwarf Fortress wiki can be found here. A tutorial for a slightly older version of the game can be found here, many of the things you would learn would carry over to the latest version.įor those of you looking for the book that Dave is using, it can be found here. Despite his accent he can come in very handy with getting you to learn the basics of the game. I myself started off watching some very helpful video tutorials here. It combines many helpful programs and has tilesets to make the game look a little easier on the eyes. Pretty much a must for people starting out. One thing you are going to want to do is get the Lazy Newb Pack. A little easier to get some of the stories that can emerge than by looking at some ascii.

The story of Boatmurdered and of Bronzemurder (Dwarves love murder it seems). As you guys have seen it can get pretty complicated and it is nice to have people around to help guide you along.įirst here are some links to help you get a feel for the crazy things that can happen in the game. This is a thread for people more experienced with the game to help new players and give hints for people that want to start playing the game.
